User blog:Strawhat Neo/Nintendo Game Console History

Here is the fill list of All current nintendo game console. This blog is for my future story references. If you have any comments or suggestions, feel free to post them.

Nintendo Color TV
This game console uses a mother processor system and a set of joystick (commonly called controller). This joystick has a little set of semi-calllibrated buttons. This console uses has a built-in game inside. The Color TV Game series were five different dedicated consoles, each designed to play a specific game or set of games. They were very similar to the early Pong home console. The players controlled their



paddles with dials attached directly to the machine. Additionally, as an alternative to the standard version, a white-colored C Battery powered model of the Color TV Game 6 was introduced. With a limited-run of a few hundred

units, these are largely considered the most prized by serious collectors. Color TV Game, unlike Nintendo's other console did not use a removable storage system to store its games, either in cartridge or disc form. It was only distributed in Japan and was a port of Nintendo's arcade game Computer Othello. Old hackers hack this console and put inside a video game arcade to work.

Nintendo Entertainment System (NES)
The Nintendo Entertainment System (also abbreviated as NES or simply called Nintendo) is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In Japan  it was released as the Family Computer  commonly shortened as either the Famicom. The best-selling gaming console of its time,the NES helped revitalize the US video game industry following the video game crash of 1983,and set the standard for subsequent consoles of its generation. With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute software for Nintendo's platform. In 2009, the Nintendo Entertainment System was named the single greatest video game console in history by IGN, out of a field of 25. 2010 marked the system's 25th anniversary in North America, which was officially celebrated by Nintendo of America's magazine Nintendo Power in issue #260 (November 2010) with a special 26-page tribute section. Other video game publications also featured articles looking back at 25 years of the NES, and its impact in the video game console market.

Gameboy
The Nintendo Game Boy is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America in July 1989, and in Europe on September 28, 1990. It is the first handheld console in the Game Boy line, and was created by Gunpei Yokoi and Nintendo Research & Development 1—the same staff who had designed the Game & Watch series as well as several popular games for the Nintendo Entertainment System. Redesigned versions were released in 1996 and 1998, in the form of Game Boy Pocket, and Game Boy Light (Japan only), respectively. The Game Boy is Nintendo's second handheld system following the Game & Watch series introduced in 1980, and it combined features from both the Nintendo Entertainment System and Game & Watch. It was originally bundled with the puzzle game Tetris. As part of the fourth generation of gaming, the Game Boy competed with the Sega Game Gear, Atari Lynx, and the TurboExpress. Despite these other technologically superior handheld consoles,  the Game Boy was a tremendous success. The Game Boy and its successor, the Game Boy Color, have both combined sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks.

Super Nintendo Entertainment System (SNES)
This is a remake of Nintendo Entertainment System. The Super Nintendo Entertainment System (also known as



the Super NES, SNES  is a 16-bit video game console that was released in 1990 by Nintendo in Japan, 1991 in North America, 1992 in Europe & Australasia (Oceania), and South America in 1993.The Super Nintendo Entertainment System is Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips (which were integrated on game circuit boards) helped to keep it competitive in the marketplace. Via the Super FX chip, the SNES was able to run the first three-dimensional video games on consoles, beginning with Star Fox. The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega's Genesis console. The SNES remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images. This Game Console is used as a Video Game Arcade Mother processor.

Nintendo Virtual Boy (NVB)


The Virtual Boy was a table-top video game console developed and manufactured by Nintendo. It was the first video game console that was supposed to be capable of displaying "true 3D graphics" out of the box, in a form of virtual reality. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, The Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image.

It was released on July 21, 1995 in Japan and August 14, 1995 in North America at a price of around US$180. It then became a commercial failure and it was not released in PAL markets. It met with a lukewarm reception that was unaffected by continued price drops. Nintendo discontinued it the following year. While Nintendo's Research & Development 3 division (R&D3) was focused on developing the Nintendo 64, the other two engineering units were free to experiment with new product ideas.[3] The Virtual Boy was designed by Gunpei Yokoi, the general manager of Nintendo's R&D1, and the inventor of the Game & Watch and Game Boy handheld consoles. He saw the Virtual Boy as a unique technology that competitors would find difficult to emulate.

Initial press releases and interviews about the system focused on its technological capabilities, avoiding discussion of the actual games that would be released. The company entered into an exclusive agreement with Reflection Technology to license the technology for the Scanned Linear Array displays. While more powerful and with seemingly more advanced graphics, the Virtual Boy was not intended to replace the Game Boy in Nintendo's product line, as use of the system requires a steady surface and completely blocks the player's peripheral vision. According to David Sheff's book Game Over, Yokoi never actually intended for the console to be released in its ultimate form. However, Nintendo pushed the Virtual Boy to market so that it could focus development resources on the Nintendo 64.[5] Design News described the Virtual Boy as the logical evolution of the View-Master 3-dimensional image viewer.

Nintendo 64 (N64)


The Nintendo 64, often referred to as N64 (stylized as NINTENDO64, formerly known as the Nintendo Ultra 64, and codenamed Project Reality) is Nintendo's third home video game console for the international market. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil. It is Nintendo's last home console to use ROM cartridges to store games (Nintendo switched to a MiniDVD-based format for the successor GameCube); handhelds in the Game Boy line, however, continued to use Game Paks. As part of the fifth generation of gaming, it primarily competed with the PlayStation and the Sega Saturn. Succeeded by Nintendo's GameCube in November 2001, N64 consoles continued to be produced until its discontinuation in Japan on April 30, 2002, Europe on May 16, 2003, North America on November 30, 2003, and Australia in 2003.

The N64 was released with two launch games, Super Mario 64 and Pilotwings 64, and a third in Japan, Saikyō Habu Shōgi. The N64's suggested retail price was US $199.99 at its launch and it was later marketed with the slogan "Get N, or get Out!". The console was released in at least eight variants with different colours and sizes. An assortment of limited edition controllers were sold or used as contest prizes during the N64's lifespan. The N64 sold 32.93 million units worldwide, and in 2009, it was named the 9th greatest video game console by IGN out of 25. Of the consoles in the fifth generation, the Nintendo 64 was the latest to be released. One of its technical drawbacks was a limited texture cache, which could only hold textures of small dimensions and reduced color depth, which had to be stretched to cover larger in-game surfaces. More significantly, the N64 still relied upon ROM cartridges, which were constrained by small capacity (particularly in an era when games became more complex and their contents took up more memory) and high production expenses, compared to the compact disc format used by its chief competitors. As a result of the N64's storage media limitations, many third-party publishers that previously supported Nintendo's past consoles would reduce or stop publishing games; the N64's most successful titles came from first-party or second-party studios. At the beginning of the 1990s, Nintendo led the video game industry with its Nintendo Entertainment System (NES). Although a follow-up console, the Super Nintendo Entertainment System (SNES), was successful, sales took a hit from the Japanese recession. Competing consoles from Sega and Sony also increased the need for Nintendo to develop a successor to the SNES. Further complicating matters, the company also faced a backlash from third-party developers unhappy with Nintendo's onerous licensing policies. The company sought to develop a console with high-quality, 3-dimensional graphics and a 64-bit processor. Nintendo's code name for the N64, "Project Reality", stemmed from the bold belief that the hardware's advanced CGI capabilities would rival supercomputers of the era. Nintendo had only limited experience with 3-dimensional graphics, and worked with outside companies to develop the technology. The Nintendo 64 owes its existence to Silicon Graphics (SGI) and MIPS Technologies, who were responsible for the R4300i microprocessor and the 3D graphics hardware used in the N64. SGI had recently acquired MIPS Computer Systems, and the two worked together to create a low-cost real-time 3D graphics system.

Nintendo Game Cube (GC)


The Nintendo GameCube is a video game console released by Nintendo on September 14, 2001 in Japan, November 14, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. It was the successor to the Nintendo 64. As part of the sixth generation of gaming, the Nintendo GameCube competed with the Sega Dreamcast (which ceased American production before the GameCube launched), Sony's PlayStation 2, and Microsoft's Xbox.

The Nintendo GameCube was the first Nintendo home console to use optical discs as its primary storage medium, after several aborted projects from Nintendo and its partners to utilize optical-based storage media. In contrast with the GameCube's contemporary competitors, the PlayStation 2 and Xbox, the GameCube uses miniDVD-based discs instead of full-size DVDs. Partially as a result of this, it does not have the DVD-Video playback functionality of the PlayStation 2 and Xbox systems, nor the audio CD playback ability of other consoles that use full-size optical discs. Panasonic eventually released a DVD player hybrid of the console exclusively in Japan, the Panasonic Q.

In addition, the GameCube introduced a variety of connectivity options to Nintendo consoles, and was the first Nintendo console outside Japan to support online play officially, via the Nintendo GameCube Broadband Adapter and Modem Adapter (sold separately). However, its online service only had four games which supported it and was not heavily promoted; by comparison, Xbox Live, PS2 Online, and SegaNet/Dreamarena were more actively involved in the online competition. The GameCube also allowed for connectivity to the Game Boy Advance to access exclusive features of certain games or to use the portable system as a controller for the Game Boy Player.

The successor to the Nintendo GameCube, the Wii, was released in November 2006. The GameCube sold approximately 21.74 million units worldwide.

Nintendo Gameboy Advance (GBA)


The Game Boy Advance SP released in February 2003, is an upgraded version of Nintendo's Game Boy Advance. The "SP" in Game Boy Advance SP stands for Special.[8] The SP was marketed at US$99.99 at launch. In September 2004, Nintendo lowered the price to US$79.99. The SP is accompanied by the Nintendo DS (released in November 2004) and the Game Boy Micro (released in September 2005).

In Japan, it was marketed at ¥12,500 on February 14, 2003. In Canada, it was marketed at CA$149.95 on March 22, 2003. In Australia, it was marketed at A$199.99 on March 28, 2003. In Europe, it was marketed at €129.99 on March 28, 2003.

Nintendo Digital Screen (NDS)
The Nintendo DS ) is a dual-screen handheld game console developed and manufactured by Nintendo. It is a slimmer, brighter, and more lightweight redesign of the original Nintendo DS, designed to be aesthetically sleeker, while taking styling cues from the Game Boy Advance SP, and to appeal to broader commercial audiences. It was announced on January 26, 2006, more than a month before its initial release in Japan on March 2, 2006 due to overwhelming demand for the original model. It has been released in Australia, North America, Europe, New Zealand, Singapore, and defined regions in South America, the Middle East, and East Asia. As of December 31, 2009, shipments of the DS Lite have reached 89.19 million units worldwide, according to Nintendo.

Nintendo Wii


The Wii  is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others. As of the first quarter of 2012, the Wii leads the generation over PlayStation 3 and Xbox 360 in worldwide sales;  in December 2009, the console broke the sales record for a single month in the United States. The Wii has many advanced features compared to previous Nintendo consoles. For example, the primary wireless controller (the Wii Remote) can be used as a handheld pointing device and detects movement in three dimensions. Another notable feature of the console is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode. Furthermore, it is the first console to offer the Virtual Console service, with which select emulated games from past systems can be downloaded. It succeeds the Nintendo GameCube, with early models being fully backward-compatible with all GameCube games and most accessories. Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled it at the 2005 E3. Nintendo CEO Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show. At E3 2006, the console won the first of several awards. By December 8, 2006, it had completed its launch in the four key markets.

In late 2011 Nintendo released a reconfigured model, the "Wii Family Edition", which removed Nintendo GameCube compatibility; this model was not released in Japan. Its successor, the Wii U, was released during the fourth quarter of 2012. The Wii Mini, Nintendo's first major console redesign since the compact SNES, succeeded the standard Wii model on December 7, 2012 in Canada. The Wii Mini can only play Wii optical discs, as it omits GameCube and online game capabilities.

Nintendo Wii U
The Wii U  is a video game console from Nintendo and the successor to the Wii. The system was released on November 18, 2012 in North America, November 30, 2012 in Europe and Australia, and on December 8, 2012 in Japan. It is the first entry in the eighth generation of video game home consoles,  although some industry figures have disputed its exact classification. The Wii U is the first Nintendo console to support high-definition graphics, capable of producing video output up to 1080p, and has 2 GB of RAM with half dedicated to the console's operating system. The console was released in two versions:[18] a "Basic" white-colored version with 8 GB of internal Flash storage; and a "Deluxe"/"Premium" black-colored version with 32 GB of Flash storage. The Deluxe package additionally includes stands for the console and for the GamePad, a charging dock for the GamePad, and a pack-in game. An HDMI cable is included with both versions. The Wii U's primary controller is the Wii U GamePad, which features an embedded touchscreen. The touchscreen is used to supplement the main gameplay shown on the television or, with games supporting Off TV Play, can allow the player to continue playing games by displaying the main gameplay even when the television is off. In addition to the Wii U GamePad, a more traditional controller, called the Wii U Pro Controller, may be used. ═══════════════════════════════════════════════════════════════════════

Strawhat Neo (talk) 03:40, May 13, 2013 (UTC)