Club Penguin Rewritten: Operation: Destruction

(Note from the author: Sorry it's a little short, but I have some slight writer's block, and can't really think of any longer details.) I was a really big fan of Club Penguin when it was still alive. I visited every party I could, and while I had never actually met any of the mascots, it was at least my dream to. I tried to work my way up the ranks of becoming a ninja through Card-Jitsu, and even believed in some of the rumors that had been circulating throughout the community (such as the iceberg tipping, which actually became true in Club Penguin's last party). Because of this, I had been dismayed to hear that the game was going to shut down back in 2017, and, like many others, decided not to give Club Penguin Island (which had also shut down) the light of day. Instead, I opted, like many others, for a different route of visiting Club Penguin Private Servers (or CPPSes) to fill the void left by the original Club Penguin. I particularly spent a lot of time on Club Penguin Rewritten, a CPPS designed to recreate pre-2013 Club Penguin as much as possible. It has parties and events of its own, it brought back the Penguin Secret Agency (and allows you to be a member of both that agency and the EPF), and I honestly like playing it as much as I liked playing the original game. Now, the details are a little shaky and short since I got them from my friend, but apparently Club Penguin Rewritten had decided to make another new event that would've had a little more of a darker tone (and that I missed) very recently, and it was named Operation: Destruction. The basic synopsis of the event is that the entire Everyday Phoning Facility building was blown up, and that after the event ended, the building would have been reconstructed for the second time, after Rewritten's version of Operation: Blackout. If you were an agent and you logged in during the time of the event, you would get a message from Aunt Arctic as The Director on the EPF Phone (if you were an EPF agent) or the Spy Phone (if you were a PSA agent), detailing just what had happened and giving you the option to start a quest to save as many agents as you could. If you accepted, it would teleport you to the Ski Village, where the EPF building was nothing but a pile of burning rubble with agents trapped underneath. These agents were NPCs that you could talk to, and you were able to pull them out from the rubble, with various exclamations after they were freed. As an example, Dot (with various scorch marks across her body and slightly darkened fur in some places) would thank you and wonder if she would be able to exploit her several burns as a disguise, and Rookie (with blackened fur in several places and broken glasses), in classic Rookie fashion, would say that he doesn't really feel much of a burn. My friend doesn't really remember what the other mascots said that well, but he says that Jet Pack Guy was a little stoic about it, like usual, and Gary was completely freaking out about it. Once all of the agents were saved, The Director would congratulate you on your efforts and reward you with a prize of 800 coins and a blueprint of several possible designs for the new EPF building. They would then say that the culprit who decided to explode the building was still up in the air. According to my friend, the event ended prematurely without the culprit being found because of complaints of the darker nature, and the old EPF building was re-re-instated instead of any of the new designs being used. Still, I wonder what it would've been like if any of the new building designs had actually been used.